I dont see changes about instances
From another forum:
Didn't really get much from the korean translation, but, the main thing would be:
- OPEN areas for farming - say goodbye to the instances
- 34 classes: the same 7 BASE classes, but each pre-awakened will be count as an individual, something like Siegel Knight will have: - Siegel Knight Phoenix
- Siegel Knight Avenger
- Siegel Knight Eva's Templar
- Siegel Knight Shilen's Templar
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Nice changes:
Awakening system changed. You may awaken to a new class. There are now a total of 34 awakened classes.
Vitality System has been improved.
Change to XP amount required to level up from level 40 to level 85. (even faster to get 85)
Bow / crossbow ranged physical damage: Damage differential depending on the distance was deleted. Ranged physical attack damage is not affected by the distance. (nice buff to archers)
Due to changes to the awakened classes and awakening system, new skills for classes have been added. (basically making it like pre-GoD L2)
All of the SP cost of the skill to be learned at level 85 have been changed to 0. (nice i suppose, making L2 pre85 really easy, great for new servers, game really starts at 85)
Now debuff skill, depending on the probability of success, will determine success based the specified time duration. (not really sure, translation is bad but i hope this means they improved the debuff system)
+ others but this update is still about a year away until it gets to EU/US.