Territory badges are acquired from Territory Manager after completing the quest during territory battle. The badges can be traded at the Territory Manager for various items. They are bound to the territory so for example Giran badges are only accepted by Giran Territory Manager. To see the rewards list you need to have at least one badge from the respective territory, otherwise the NPC will tell you to get them first.
Is some rules that u shout to know before u participating for TW:
1. You need to register through the Mercenary Captain
2. Clan members that are authorized for that action can sign the whole clan for the TW, Castle owners are automatically registered
3. Only players above level 40 that have completed their 2nd class transfer are allowed to join the TW
4. TW registration/cancelation period ends 2 hours before the TW begins
There is 9 territories where you may participate:
For get Tw bages u need to kill people for are registered in other territories them you. Need to kill 5 basis class:1. Priest/Wizzard:
• Elven Elder/Eva’s Saint
• Shillen Elder/Shillen Saint
• Warcryer/Doomcryer 2. Production
• Overlord/Daminator 3. Warrior/Rouge:
• Plain Walker/Wind Rider
• Abyss Walker/Ghost Hunter
• Treasure Hunter/Advanturer
• Bladedancer/Spectral Dancer
• Swordsinger/Sword Muse
• Silver Ranger/Moonlight Sentinel
• Phantom Ranger/Ghost Sentinel
• Bounty Hunter/Fortune Seeker 4. Knight
• Dark Avanger/Hell Knight
• Paladin/Phoenix Knight
• Shillen Knight/Shillen Templar
• Temple Knight/Eva Templar
• Dark Avanger/Hell Knight
• Spellsinger/Mystic Muse
• Spellhowler/Storm Screamer
• Warlock/Arcana Lord
• Elemental summone/Elemental Master
• Phantom Summoner/Spectral Master
After killing one chars of this class u will see some information about which class u start kill and how many more u need for end one class.
When u kill enough people u will get some exp and sp
TW take 2 hours, after this time u can to go Territory Manager for badges.
Now when u have some bages u can buy items. One Tw don`t give so many badges so like 35-55+General rewards:1. Nobless
When you have collected 100 badges from one territory you can become Noblesse without leveling subclass to 75 and doing all quests. Only on main chare u need to have 75 lvl 2. Belts pins and pouches
Wearing a Belt can increase a characters weight limit or inventory slots. A weight limit increasing Belt needs a Magic Pin to be attached to a Belt. For additional inventory slots the Belt needs to be combined with a Magic Pouch.
Belts, Pins and Pouches can be obtained by trading badges for Supply Box at a local Territory Manager. Supply Boxes:
There are no separate Supply Boxes for every grade. B and C Grade items come from one box and there is also only one for both S and A Grade. Double-click a Supply Box to open it -there is a chance to get nothing, one item or even both. The result is random and has quite high chance of failing.
The final effect of a Belt depends on the Grade of a Belt and the Grade of the used Pouch or Pin. The higher the Grade of a Belt, Pouch or Pin the higher the effect. Talk to Olf Kanore or Olf Adams to create a Belt, there are no additional fees to combine a Belt with a Pouch or Pin. A Pouch or Pin can not be removed from a Belt.
The belt boxes open into following belts, these are already unsealed and can be enchanted but not attributed nor augmented.
Belts give some p. def it is depends of grades
Cloth Belt – C Grade: 10 PDef
Leather Belt – B Grade: 11 PDef
Iron Belt – A Grade: 12 PDef
Mithril Belt – S Grade: 14 PDefBelts effects (pin and pouch)
The final effect of a Belt depends on the Grade of a Belt and the Grade of the used Pouch or Pin. The higher the Grade of a Belt, Pouch or Pin the higher the effect. Talk to Olf Kanore or Olf Adams to create a Belt, there are no additional fees to combine a Belt with a Pouch or Pin. A Pouch or Pin can not be removed from a Belt.Unseal Costs
To unseal a Pouch or Pin you have to talk to Weaver Olf Kanore in Aden or Olf Adams in Rune. Unsealing a Pouch or Pin can result in a Low-Grade, Mid-Grade, High-Grade, Top-Grade item or even fail at all.
3. Here are also special weapons and armors
Weapons (S Grade) :800 badges + 21kk adena [/b]
10 % increase in physical damage compared to general weapons of the same grade
10 % decrease in magic attack power (M.Atk.)Wizard-type :
10 % increase in magic damage compared to general weapons of the same grade
10 % decrease in physical damage (P.Atk.) Armor
Gloves(71 badges+534000 adena ), boots(71 badges+534000 adena ), helmet(107 badges+801600 adena), upper and lower body( 346 badges+26046000 adena)
Apella Combat Set4. Jewell:
Necklace: M.Def=85, badges=120, Adena=3 596 400 No exchange/drop available
Goddard Fire Protection Necklace - +26 Fire P.Def
Gludio Water Protection Necklace - +26 Water P.Def
Giran Wind Protection Necklace - +26 Wind P.Def
Dion Holy Protection Necklace - +26 Holy P.Def
Rune fire protection Necklace - +26 Fire P.Def
Schuttgart Wind Protection Necklace - +26 Wind P.Def
Aden Earth Protection Necklace - 26 earth P.Def
Oren Dark Protection Necklace - 26 Dark P.Def
Innadril Water Protection Necklace - 26 water P.DefEarring: M.Def=63, Badges=120, Adena= 2 696 400No exchange/drop available. Only one effect is applied when wearing two identical earrings.
Goddard Protection Earring - Stun Attack +15%, Sleep Defence +15%, Fire P.Def +8.
Gludio Protection Earring - Stun Attack +15%, Bleed Defence +15%, Water P.Def +8.
Giran Protection Earring - Bleed Attack +15%, Paralysis Defence +15%, Wind P.Def +8.
Dion Protection Earring - Hold Attack +15%, Poison Defence +15%, Holy P.Def +8.
Rune Protection Earring - Poison Attack +15%, Hold Defence +15%, Fire P.Def +8.
Schuttgart Protection Earring - Hold Attack +15%, Fear Defence +15%, Wind P.Def +8.
Aden Protection Earring - Fear Attack +15%, Stun Defence +15%, Earth P.def +8.
Oren Protection Earring - Paralysis Attack +15%, Hold Defence +15%, Dark P.Def +8.
Innadril Protection Earring - Sleep Attack +15%, Stun Defence +15%, Water P.Def +8.Ring: M.Def=42, Badges=80, Adena=1 798 200 No exchange/drop available.
Goddard Dark Protection Ring - +12 Dark P.Def
Gludio Earth Protection Ring - +12 Earth P.Def
Giran Fire Protection Ring - +12 Fire P.Def
Dion Water Protection Ring - +12 Water P.Def
Rune Wind protection Ring - +12 Wind P.Def
Schuttgart Dark Protection Ring - +12 Dark P.Def
Aden Holy Protection Ring - +12 Holy P.Def
Oren Earth Protection Ring - +12 Earth P.Def
Innadril Holy Protection Ring - +12 Holy P.Def