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Mikko
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« on: April 01, 2011, 06:06:32 PM »

Rate From Previous
-----LEVEL 78-----
+1 = 97%
+2 = 95% --->
+3 = 93% --->
-----LEVEL 79-----
+4 = 91% --->
+5 = 89% --->
+6 = 87% --->
-----LEVEL 80-----
+7 = 85% --->
+8 = 83% --->
+9 = 81% --->
-----LEVEL 81-----
+10 = 79% --->
+11 = 77% --->
+12 = 75% --->
-----LEVEL 82-----
+13 = 73% --->
+14 = 71% --->
+15 = 69% --->
Calculations
-----LEVEL 78-----
100% * 97% = 97%
97% * 95% = 92.15%
92.15% * 93% = 85.7%
-----LEVEL 79-----
85.7% * 91% = 78%
78% * 89% =  69.41%
69.41% * 87% = 60.38%
-----LEVEL 80-----
60.38% * 85% = 51.33%
51.33% * 83% = 42.60%
42.6% * 81% = 34.50%
-----LEVEL 81-----
34.50% * 79% = 27.26%
27.26% * 77% = 21%
21% * 75% = 15.74%
-----LEVEL 82-----
15.74% * 73% = 11.49%
11.49% * 71% = 8.16%
8.16% * 69% = 5.63%
Rate From +0
-----LEVEL 78-----
+1 = 97%
+2 = 92.15%
+3 = 85.7%
-----LEVEL 79-----
+4 = 78%
+5 = 69.41%
+6 = 60.38%
-----LEVEL 80-----
+7 = 51.33%
+8 = 42.60%
+9 = 34.50%
-----LEVEL 81-----
+10 = 27.26%
+11 = 21%
+12 = 15.74%
-----LEVEL 82-----
+13 = 11.49%
+14 = 8.16%
+15 = 5.63%



So start using GCM on +8 or +9 for best efficiency
« Last Edit: April 03, 2011, 03:40:35 AM by Mikko » Logged

Enchant Skills Success Rate., lineage2 h5, lineage lilith
Mikko
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« Reply #1 on: April 01, 2011, 07:00:02 PM »

made for people with brain
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venduj
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« Reply #2 on: April 01, 2011, 07:02:03 PM »

http://i365.photobucket.com/albums/oo94/quadlabu/55332_enchchance1.png
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►Kuro1n
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« Reply #3 on: April 01, 2011, 07:28:34 PM »

http://spreadsheets.google.com/pub?key=rMDeDI8R93GvtjlX9AzsmZg&output=html
better...
no missing numbers... -.-;
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Maleax
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« Reply #4 on: April 01, 2011, 07:30:32 PM »

Rate From Previous
+1 = 97%
+2 = 95% --->
+3 = 93% --->
+4 = 91% --->
+5 = 89% --->
+6 = 87% --->
+7 = 85% --->
+8 = 83% --->
+9 = 81% --->
+10 = 79% --->
+11 = 77% --->
+12 = 75% --->
Calculations
100% * 97% = 97%
97% * 95% = 92.15%
92.15% * 93% = 85.7%
85.7% * 91% = 78%
78% * 89% =  69.41%
69.41% * 87% = 60.38%
60.38% * 85% = 51.33%
51.33% * 83% = 42.60%
42.6% * 81% = 34.50%
34.50% * 79% = 27.26%
27.26% * 77% = 21%
21% * 75% = 15.74%
Rate From +0
+1 = 97%
+2 = 92.15%
+3 = 85.7%
+4 = 78%
+5 = 69.41%
+6 = 60.38%
+7 = 51.33%
+8 = 42.60%
+9 = 34.50%
+10 = 27.26%
+11 = 21%
+12 = 15.74%



So start using GCM on +8 or  +9 for best efficiency
Well, that's nice but u need to add adena in your formula, when GCM is 2x more expensive than BoG.

The best option (when GCM is 2x more expensive than BoG) is start using GCM from +12 to +13 (© sluki). (I dont know what prizes are now)
« Last Edit: April 01, 2011, 07:32:46 PM by Maleax » Logged

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yoker
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« Reply #5 on: April 01, 2011, 07:50:03 PM »

imo its pointless to use GCM until +12/13 since that can be done easily on 81. Anyway, fcuk numbers Tongue I did +12 on 79 on 1st attempt and I spent like 5 BoGs to make +10 on 80 on different skill.
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« Reply #6 on: April 01, 2011, 09:28:12 PM »

i started using gcms from +10.. i know my luck from x5, where i had broken robe mastery on +12 and took me 12 or even more gcs to make it +9 back  Grin
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►Kuro1n
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« Reply #7 on: April 01, 2011, 09:33:12 PM »

i started using gcms from +10.. i know my luck from x5, where i had broken robe mastery on +12 and took me 12 or even more gcs to make it +9 back  Grin
this^
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Mikko
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« Reply #8 on: April 02, 2011, 04:42:22 AM »


No... Thoses Images/Sheets are irrelevant to what I'm posting, it only says the success rate from the previous enchant level, it does not state the rate if skill breaks to get it back to where it was before (which is the point of this post)

I'm assuming the skill breaks everytime because that's the only way to make calculations...

From +9 -> Going +10 : If the skill breaks, you will have 34.5% chance to make +9 again from each Bog (Hence in AVERAGE, you will spend 3 BOG to get the skill back to +9) So the value of the GCM is 2.5x BOG or 2x BOG So it will be less expensive to break a skill using GCM (and keep +9) Than breaking it with normal BOG and going to +0

The whole point of this post is to make people understand that when you use normal bogs past +9 you are taking a risk that is inefficient adena-wise. The maths are there to proove it, you just don't understand maybe Tongue

34.5% Means it's 1/3, since GCM Price is less than 3 BOG it's where you should start using GCM.
« Last Edit: April 02, 2011, 04:44:12 AM by Mikko » Logged

Enchant Skills Success Rate., lineage2 h5, lineage lilith
Endeavor
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« Reply #9 on: April 02, 2011, 07:58:09 AM »

haha geometric series ftw
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►Kuro1n
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« Reply #10 on: April 02, 2011, 10:07:06 AM »


No... Thoses Images/Sheets are irrelevant to what I'm posting, it only says the success rate from the previous enchant level, it does not state the rate if skill breaks to get it back to where it was before (which is the point of this post)

I'm assuming the skill breaks everytime because that's the only way to make calculations...

From +9 -> Going +10 : If the skill breaks, you will have 34.5% chance to make +9 again from each Bog (Hence in AVERAGE, you will spend 3 BOG to get the skill back to +9) So the value of the GCM is 2.5x BOG or 2x BOG So it will be less expensive to break a skill using GCM (and keep +9) Than breaking it with normal BOG and going to +0

The whole point of this post is to make people understand that when you use normal bogs past +9 you are taking a risk that is inefficient adena-wise. The maths are there to proove it, you just don't understand maybe Tongue

34.5% Means it's 1/3, since GCM Price is less than 3 BOG it's where you should start using GCM.
Its not hard to calculate it by yourself really but i get what you mean.
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GoldenB0y
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« Reply #11 on: April 02, 2011, 10:59:12 AM »

where are particular char's lvls included in this chart? is this for 76 or 85? tell me.
« Last Edit: April 02, 2011, 02:54:11 PM by GoldenB0y » Logged
►Kuro1n
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« Reply #12 on: April 03, 2011, 12:37:01 AM »

where are particular char's lvls included in this chart? is this for 76 or 85? tell me.
Very hard to see yea? lol u have charts so u can see it, its for 81+
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Mikko
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« Reply #13 on: April 03, 2011, 03:24:10 AM »

where are particular char's lvls included in this chart? is this for 76 or 85? tell me.
Very hard to see yea? lol u have charts so u can see it, its for 81+

That is Correct, its for 81+ I will modify the main post to add levels relevance.
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venduj
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« Reply #14 on: April 03, 2011, 08:47:37 AM »

u dont have to, nobody gives a shit  Cool
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« Reply #15 on: April 03, 2011, 01:04:28 PM »

u dont have to, nobody gives a shit  Cool
+1  >.>
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GoldenB0y
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« Reply #16 on: April 03, 2011, 01:26:26 PM »

u dont have to, nobody gives a shit  Cool

-1
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GoldenB0y
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« Reply #17 on: April 03, 2011, 01:26:46 PM »

bunch of arogant plonkers.
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Nikona
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« Reply #18 on: April 03, 2011, 01:51:48 PM »

There is such topic from months:
https://forumen.rpg-club.net/index.php/topic,13808.0.html
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Maleax
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« Reply #19 on: April 03, 2011, 02:24:40 PM »


it's not about that, sorry
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►Kuro1n
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« Reply #20 on: April 03, 2011, 03:17:13 PM »

Well anyone with just a tad of maths skills can do those calculations themselves... its not rocket science.
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