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« on: August 02, 2016, 08:41:50 PM » |
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 Event Duration: 01.08 - 24.08.2016 - Main event period. Event items drop from monsters. 01.08 - 31.09.2016 - Event items no longer drop from monsters. The event NPC remains in town to exchange Nectar for event items. 31.08.2016 - The event NPC leaves the game and the following event-related items are deleted:
Nectar Squash Seed Large Squash Seed Cloned Squash Seed Cloned Large Squash Seed
Event items: Nectar: Item used to trade with Puss the Cat and to grow squashes.  Squash Seed: Summons a Young Squash. Tradable.  Large Squash Seed: Summons a Large Young Squash. Tradable.  Cloned Large Squash Seed: Summons a Large Young Squash. Not tradable. Summon and Grow a Young Squash:- Double-click on a Squash Seed or Cloned Squash Seed in your inventory to summon a Young Squash. - Help the Young Squash grow by using Nectar on it. To do this, target the Young Squash and right-click on Nectar in your inventory. - A squash will disappear 3 minutes after summoning no matter what state it is in, so be sure to cultivate it with Nectar and smash it open before it disappears! - After consuming 5 Nectars, the Young Squash will grow into a Defective Squash, High Quality Squash, or a King Squash. A Large Young Squash will grow into a Defective Large Squash, High Quality Large Squash, or an Emperor Squash. - A squash will only evolve once into one of these three possible states, depending on the seed used. After it has evolved, Nectar can no longer be used on the squash, and it is time for the squash to be smashed. Squash types:Young Squash turns into Defective, High Quality or King Squash.Young Large Squash turns into Defective Large , High Quality Large or Emperor Squash.A regular Squash can be cultivated and opened by a single player easily. A Large Squash can be cultivated easily but can only be smashed open with a Chrono Weapon, and it is difficult to open a Large Squash alone. Group up with friends that all have Chrono Weapons and take on the Large Squashes together to ensure that you open it in time. Smash open your squash can collect rewards! Rewards:
Crystal: Grade A - tradeable , Crystal: Grade S - tradeable
Healing potions:
Large Healing Potion. Tradable.
Superior Quick Healing Potion. Tradable.
Greater Elixir CP: All grades. Tradable.
Greater Elixir of Life: All grades. Tradable.
Greater Elixir Of Mental Strength: All grades. Tradable.
Soul Crystals:
Red, Blue, Green11, 12, 13, 14, 15, 16 - Tradable
Good harvest!
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« Last Edit: October 20, 2016, 01:57:02 PM by ZBestNub »
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Alice
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« Reply #1 on: August 02, 2016, 09:04:27 PM » |
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Box of Experience 50% 1-hour limited period - 20 000 000 Adena(Contains Rune of Experience 50% (1 hour) and Rune of SP 50% (1 hour). Cannot be exchanged or dropped.) Box of Experience 50% 5-hour limited period - 80 000 000 Adena(Contains Rune of Experience 50% (5 hour) and Rune of SP 50% (5 hour). Cannot be exchanged or dropped.) Box of Experience 50% 10-hour limited period - 140 000 000 Adena(Contains Rune of Experience 50% (10 hour) and Rune of SP 50% (10 hour). Cannot be exchanged or dropped.) Box of Experience 100% 1-hour limited period - 20 000 000 Adena и 20 14 RUR(Contains Rune of Experience 100% (1 hour) and Rune of SP 100% (1 hour). Cannot be exchanged or dropped.) Box of Experience 100% 5-hour limited period - 80 000 000 Adena и 80 56 RUR(Contains Rune of Experience 100% (5 hour) and Rune of SP 100% (5 hour). Cannot be exchanged or dropped.) Box of Experience 100% 10-hour limited period - 140 000 000 Adena и 140 98 RUR(Contains Rune of Experience 100% (10 hour) and Rune of SP 100% (10 hour). Cannot be exchanged or dropped.) Box of Experience 100% 7-days limited period - 500 000 000 Adena и 500 350 RUR(Contains Rune of Experience 100% (7 days) and Rune of SP 100% (7 days). Cannot be exchanged or dropped.) Box of Experience 100% 31-days limited period - 2 000 000 000 Adena и 2 000 1400 RUR(Contains Rune of Experience 100% (31 days) and Rune of SP 100% (31 days). Cannot be exchanged or dropped.) Box of Experience 200% 1-hour limited period - 60 42 RUR(Contains Rune of Experience 200% (1 hour) and Rune of SP 200% (1 hour). Cannot be exchanged or dropped.) Box of Experience 200% 5-hour limited period - 240 168 RUR(Contains Rune of Experience 200% (5 hour) and Rune of SP 200% (5 hour). Cannot be exchanged or dropped.) Box of Experience 200% 10-hour limited period - 400 280 RUR(Contains Rune of Experience 200% (10 hour) and Rune of SP 200% (10 hour). Cannot be exchanged or dropped.) Box of Experience 200% 7-days limited period - 1200 840 RUR(Contains Rune of Experience 200% (7 days) and Rune of SP 200% (7 days). Cannot be exchanged or dropped.) Box of Experience 200% 31-days limited period - 3000 2100 RUR(Contains Rune of Experience 200% (31 days) and Rune of SP 200% 31 days). Cannot be exchanged or dropped.) High-Grade Hunting Helper Exchange Coupon 1-Sheet Pack - 100 70 RUR(A wrapped pack containing 1 ticket sheet that can be exchanged for a necklace that allows you to summon a High Quality Hunting Helper (5 hours). Cannot be exchanged or dropped. Can be stored in a private warehouse.)Contains: High-Grade Hunting Helper Exchange Coupon 5 hours - 1 (An exchange coupon that can be exchanged for a necklace that allows you to summon a High Quality Hunting Helper (5 hours). Can be exchanged through the Dimensional Merchant. Cannot be exchanged, dropped, or destroyed. Can be shared between characters within an account through the Dimensional Merchant. Can be stored in a private warehouse.)
High-Grade Hunting Helper Exchange Coupon 2-Sheet Pack - 170 119 RUR(A wrapped pack containing 2 ticket sheet that can be exchanged for a necklace that allows you to summon a High Quality Hunting Helper (5 hours). Cannot be exchanged or dropped. Can be stored in a private warehouse.)Contains: High-Grade Hunting Helper Exchange Coupon 5 hours - 2 (An exchange coupon that can be exchanged for a necklace that allows you to summon a High Quality Hunting Helper (5 hours). Can be exchanged through the Dimensional Merchant. Cannot be exchanged, dropped, or destroyed. Can be stored in a private warehouse. Can be shared between characters within the account through Dimensional Merchant.)
Weapon-type Enhance Backup Stone (D-Grade Pack) - 7 5 RUR или 7 000 000 Adena(Wrapped pack containing a weapon Enchant Stone D.)Contains: Agathion Auxiliary Stone: Enchant Weapon (D-Grade) - 1 (The Lucky Enchant Stone increases the chance of enchanting a D-grade weapon by 20%. Can only be used on items that have been enchanted between +4-9.)
Weapon-type Enhance Backup Stone (C-Grade Pack) - 12 8 RUR или 12 000 000 Adena (Wrapped pack containing a weapon Enchant Stone С.)Contains: Agathion Auxiliary Stone: Enchant Weapon (C-Grade) - 1 (The Lucky Enchant Stone increases the chance of enchanting a C-grade weapon by 18%. Can only be used on items that have been enchanted between +4-9.)
Weapon-type Enhance Backup Stone (B-Grade Pack) - 20 14 RUR или 20 000 000 Adena(Wrapped pack containing a weapon Enchant Stone B.)Contains: Agathion Auxiliary Stone: Enchant Weapon (B-Grade) - 1 (The Lucky Enchant Stone increases the chance of enchanting a B-grade weapon by 15%. Can only be used on items that have been enchanted between +4-9.)
Weapon-type Enhance Backup Stone (A-Grade Pack) - 27 19 RUR или 27 000 000 Adena(Wrapped pack containing a weapon Enchant Stone A.)Contains: Agathion Auxiliary Stone: Enchant Weapon (A-Grade) - 1 (The Lucky Enchant Stone increases the chance of enchanting a A-grade weapon by 12%. Can only be used on items that have been enchanted between +4-9.)
Weapon-type Enhance Backup Stone (S-Grade Pack) - 39 27 RUR или 39 000 000 Adena(Wrapped pack containing a weapon Enchant Stone S.)Contains: Agathion Auxiliary Stone: Enchant Weapon (S-Grade) - 1 (The Lucky Enchant Stone increases the chance of enchanting a S-grade weapon by 10%. Can only be used on items that have been enchanted between +4-9.)
Armor-type Enhance Backup Stone (D-Grade Pack) - 3 2 RUR или 3 000 000 AdenaWrapped Pack containing 1 Lucky Enchant Stone: Enchant Armor D.)Contains: Agathion Auxiliary Stone: Enchant Armor (D-Grade) - 1 ((The Lucky Enchant Stone increases the chance of enchanting a D-grade armor by 35%. Can only be used on items that have been enchanted between +4-9 (full body armor +5-9).)
Armor-type Enhance Backup Stone (C-Grade Pack) - 6 4 RUR или 6 000 000 AdenaWrapped Pack containing 1 Lucky Enchant Stone: Enchant Armor C.)Contains: Agathion Auxiliary Stone: Enchant Armor (C-Grade) - 1 ((The Lucky Enchant Stone increases the chance of enchanting a C-grade armor by 27%. Can only be used on items that have been enchanted between +4-9 (full body armor +5-9).)
Armor-type Enhance Backup Stone (B-Grade Pack) - 7 5 RUR или 7 000 000 AdenaWrapped Pack containing 1 Lucky Enchant Stone: Enchant Armor B.)Contains: Agathion Auxiliary Stone: Enchant Armor (B-Grade) - 1 ((The Lucky Enchant Stone increases the chance of enchanting a B-grade armor by 18%. Can only be used on items that have been enchanted between +4-9 (full body armor +5-9).)
Armor-type Enhance Backup Stone (A-Grade Pack) - 10 7 RUR или 10 000 000 AdenaWrapped Pack containing 1 Lucky Enchant Stone: Enchant Armor A.)Contains: Agathion Auxiliary Stone: Enchant Armor (A-Grade) - 1 ((The Lucky Enchant Stone increases the chance of enchanting a A-grade armor by 18%. Can only be used on items that have been enchanted between +4-9 (full body armor +5-9).)
Armor-type Enhance Backup Stone (S-Grade Pack) - 24 16 RUR или 24 000 000 AdenaWrapped Pack containing 1 Lucky Enchant Stone: Enchant Armor S.)Contains: Agathion Auxiliary Stone: Enchant Armor (S-Grade) - 1 ((The Lucky Enchant Stone increases the chance of enchanting a S-grade armor by 15%. Can only be used on items that have been enchanted between +4-9 (full body armor +5-9).)
Black Batman Cloak - 1000 700 RUR(Cannot be exchanged, dropped, or destroyed. Can be stored in a private warehouse. ) Red Superman Cloak - 1000 700 RUR(Cannot be exchanged, dropped, or destroyed. Can be stored in a private warehouse. ) Blue Superman Cloak - 1000 700 RUR(Cannot be exchanged, dropped, or destroyed. Can be stored in a private warehouse. ) Head of Yoda - 750 525 RUR (Cannot be exchanged, dropped, or destroyed. Can be stored in a private warehouse.) Branch Marines Helmet - 750 525 RUR (Cannot be exchanged, dropped, or destroyed. Can be stored in a private warehouse.) Head of Chewbacca - 750 525 RUR (Cannot be exchanged, dropped, or destroyed. Can be stored in a private warehouse.) Darth Vader Helmet - 750 525 RUR (Cannot be exchanged, dropped, or destroyed. Can be stored in a private warehouse.)
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Alice
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« Reply #2 on: August 02, 2016, 09:06:39 PM » |
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Small fortuna box - 23 16 RUR (Has a chance to contain an Ancient Weapon Enchant Crystal or a Scroll: Enchant Weapon with 10 % improved success rate. Cannot be exchanged or dropped.)A chance to get one of the following items: Scroll: Enchant Weapon (D-Grade) - 3 (Enchant success rate increased by 10%. P. Atk. increases by 2 for all with the exception of bows, which will increase by 4. M. Atk. increases by 2 for all weapons. Starting at +4, P. Atk. / M. Atk. bonus double. Enchanting is safe up to +3. Cannot be exchanged or dropped.)
Scroll: Enchant Weapon (C-Grade) - 2 (Enchant success rate increased by 10%. P. Atk. increases by 2 for all with the exception of bows, which will increase by 4. M. Atk. increases by 2 for all weapons. Starting at +4, P. Atk. / M. Atk. bonus double. Enchanting is safe up to +3. Cannot be exchanged or dropped.)
Scroll: Enchant Weapon (B-Grade) - 1 (Enchant success rate increased by 10%. P. Atk. increases by 2 for all with the exception of bows, which will increase by 4. M. Atk. increases by 2 for all weapons. Starting at +4, P. Atk. / M. Atk. bonus double. Enchanting is safe up to +3. Cannot be exchanged or dropped.)
Ancient Weapon Enchant Crystal (B-Grade) - 1 (When enchant fails, the existing enchant value is retained. P. Atk. for B-grade sword, one-handed blunt, one-handed dagger, spear, and other weapons increases by 3 when enchanted. P. Atk. for sword, two-handed blunt, two-handed dualsword, and combat and dual-handed weapons increases by 4. P. Atk. for bow weapons increases by 6. M. Atk. for all weapons increases by 3. P. Atk. and M. Atk. Increases two times after + 4. Cannot use weapons enchanted by above 16. Cannot be exchanged or dropped.)
High grade potion which improves attack speed - 3 (Magic potion which increases attack speed. It is very light. No exchange/drop available.)
Greater Haste Potion - 3 (Magic potion which increases movement speed. It is very light. No exchange/drop available.)
Quick Healing Potion - 1 (Magic potion that instantly restores HP. Instant effect with no duration. Cannot be used when HP is full.)
High-Grade Life Stone - Level 46 - 1 (High-grade mineral that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters level 46 or above.)
High-Grade Life Stone - Level 49 - 1 (High-grade mineral that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters level 49 or above.)
High-Grade Life Stone - Level 52 - 1 (High-grade mineral that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters level 52 or above.)
Top-Grade Life Stone - Level 46 - 1 (The highest-grade mineral available that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters level 46 or above.)
Top-Grade Life Stone - Level 49 - 1 (The highest-grade mineral available that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters level 49 or above.)
Top-Grade Life Stone - Level 52 - 1 (The highest-grade mineral available that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters level 52 or above.)
Greater Healing Potion - 5 (A magical potion that slowly restores HP. High endurance)
Middle fortuna box - 47 33 RUR(Has a chance to contain a high-grade Crystal: Enchant Ancient Weapon or a Scroll: Enchant Weapon with 10 % improved success rate. Cannot be exchanged or dropped.)A chance to get one of the following items: Scroll: Enchant Weapon (C-Grade) - 3 (Enchant success rate increased by 10%. P. Atk. increases by 2 for all with the exception of bows, which will increase by 4. M. Atk. increases by 2 for all weapons. Starting at +4, P. Atk. / M. Atk. bonus double. Enchanting is safe up to +3.)
Scroll: Enchant Weapon (B-Grade) - 2 (Enchant success rate increased by 10%. P. Atk. increases by 2 for all with the exception of bows, which will increase by 4. M. Atk. increases by 2 for all weapons. Starting at +4, P. Atk. / M. Atk. bonus double. Enchanting is safe up to +3.)
Scroll: Enchant Weapon (A-Grade) - 1 (Enchant success rate increased by 10%. P. Atk. increases by 2 for all with the exception of bows, which will increase by 4. M. Atk. increases by 2 for all weapons. Starting at +4, P. Atk. / M. Atk. bonus double. Enchanting is safe up to +3.)
Ancient Weapon Enchant Crystal (B-Grade) - 1 (Enchant success rate increased by 10%. When enchant fails, the existing enchant value is retained. P. Atk. for B-grade sword, one-handed blunt, one-handed dagger, spear, and other weapons increases by 3 when enchanted. P. Atk. for sword, two-handed blunt, two-handed dualsword, and combat and dual-handed weapons increases by 4. P. Atk. for bow weapons increases by 6. M. Atk. for all weapons increases by 3. P. Atk. and M. Atk. Increases two times after + 4. Cannot use weapons enchanted by above 16. Cannot be exchanged or dropped.)
Ancient Weapon Enchant Crystal (A-Grade) - 1 (Enchant success rate increased by 10%. When enchant fails, the existing enchant value is retained. P. Atk. for B-grade sword, one-handed blunt, one-handed dagger, spear, and other weapons increases by 3 when enchanted. P. Atk. for sword, two-handed blunt, two-handed dualsword, and combat and dual-handed weapons increases by 4. P. Atk. for bow weapons increases by 6. M. Atk. for all weapons increases by 3. P. Atk. and M. Atk. Increases two times after + 4. Cannot use weapons enchanted by above 16. Cannot be exchanged or dropped.)
High grade potion which improves attack speed - 5 (Magic potion which increases attack speed. It is very light. No exchange/drop available.)
Greater Haste Potion - 5 (Magic potion which increases movement speed. It is very light. No exchange/drop available.)
Quick Healing Potion - 2 (Magic potion that instantly restores HP. Instant effect with no duration. Cannot be used when HP is full.)
High-Grade Life Stone - Level 55 - 1 (High-grade mineral that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters level 55 or above.)
High-Grade Life Stone - Level 58 - 1 (High-grade mineral that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters level 58 or above.)
High-Grade Life Stone - Level 61 - 1 (High-grade mineral that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters level 61 or above.)
Top-Grade Life Stone - Level 55 - 1 (The highest-grade mineral available that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters level 55 or above.)
Top-Grade Life Stone - Level 58 - 1 (The highest-grade mineral available that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters level 58 or above.)
Top-Grade Life Stone - Level 61 - 1 (The highest-grade mineral available that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters level 61 or above.)
Greater Healing Potion - 10 (A magical potion that slowly restores HP. High endurance)
Large fortuna box - 67 47 RUR(A Crystal: Enchant Divine Weapon and a high -grade Crystal: Enchant Ancient Weapon can be acquired at a constant rate. Cannot be exchanged or dropped.)A chance to get one of the following items: Scroll: Enchant Weapon (B-Grade) - 2 (Enchant success rate increased by 10%. P. Atk. increases by 2 for all with the exception of bows, which will increase by 4. M. Atk. increases by 2 for all weapons. Starting at +4, P. Atk. / M. Atk. bonus double. Enchanting is safe up to +3.)
Scroll: Enchant Weapon (A-Grade) - 1 (Enchant success rate increased by 10%. P. Atk. increases by 2 for all with the exception of bows, which will increase by 4. M. Atk. increases by 2 for all weapons. Starting at +4, P. Atk. / M. Atk. bonus double. Enchanting is safe up to +3.)
Ancient Weapon Enchant Crystal (B-Grade) - 1 (Enchant success rate increased by 10%. When enchant fails, the existing enchant value is retained. P. Atk. for B-grade sword, one-handed blunt, one-handed dagger, spear, and other weapons increases by 3 when enchanted. P. Atk. for sword, two-handed blunt, two-handed dualsword, and combat and dual-handed weapons increases by 4. P. Atk. for bow weapons increases by 6. M. Atk. for all weapons increases by 3. P. Atk. and M. Atk. Increases two times after + 4. Cannot use weapons enchanted by above 16. Cannot be exchanged or dropped.)
Ancient Weapon Enchant Crystal (A-Grade) - 1 (Enchant success rate increased by 10%. When enchant fails, the existing enchant value is retained. P. Atk. for B-grade sword, one-handed blunt, one-handed dagger, spear, and other weapons increases by 3 when enchanted. P. Atk. for sword, two-handed blunt, two-handed dualsword, and combat and dual-handed weapons increases by 4. P. Atk. for bow weapons increases by 6. M. Atk. for all weapons increases by 3. P. Atk. and M. Atk. Increases two times after + 4. Cannot use weapons enchanted by above 16. Cannot be exchanged or dropped.)
Divine Weapon Enchant Crystal (B-Grade) - 1 (Enchant success rate is 100%. P. Atk. for sword, one-handed blunt, one-handed dagger, spear, and other weapons increases by 5 when enchanted. P. Atk. for sword, two-handed blunt, two-handed dualsword, and combat and dual-handed weapons increases by 6. P. Atk. for bow weapons increases by 10. M. Atk. for all weapons increases by 4. P. Atk. and M. Atk. Increases two times after + 4. Can enchant standard weapons to + 12 and magical weapons to + 7. Cannot be exchanged, dropped, or sold. Can be stored in a private warehouse.)
Divine Weapon Enchant Crystal (A-Grade) - 1 (Enchant success rate is 100%. P. Atk. for sword, one-handed blunt, one-handed dagger, spear, and other weapons increases by 5 when enchanted. P. Atk. for sword, two-handed blunt, two-handed dualsword, and combat and dual-handed weapons increases by 6. P. Atk. for bow weapons increases by 10. M. Atk. for all weapons increases by 4. P. Atk. and M. Atk. Increases two times after + 4. Can enchant standard weapons to + 12 and magical weapons to + 7. Cannot be exchanged, dropped, or sold. Can be stored in a private warehouse.)
High grade potion which improves attack speed - 10 (Magic potion which increases attack speed. It is very light. No exchange/drop available.)
Greater Haste Potion - 10 (Magic potion which increases movement speed. It is very light. No exchange/drop available.)
Quick Healing Potion - 5 (Magic potion that instantly restores HP. Instant effect with no duration. Cannot be used when HP is full.)
High-Grade Life Stone - Level 64 - 1 (High-grade mineral that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters level 64 or above.)
High-Grade Life Stone - Level 67 - 1 (High-grade mineral that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters level 67 or above.)
High-Grade Life Stone - Level 70 - 1 (High-grade mineral that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters level 70 or above.)
Top-Grade Life Stone - Level 64 - 1 (The highest-grade mineral available that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters level 64 or above.)
Top-Grade Life Stone - Level 67 - 1 (The highest-grade mineral available that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters level 67 or above.)
Top-Grade Life Stone - Level 70 - 1 (The highest-grade mineral available that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters level 70 or above.)
Greater Healing Potion - 20 (A magical potion that slowly restores HP. High endurance)
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Alice
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« Reply #3 on: August 02, 2016, 09:08:54 PM » |
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Small fortuna cube - 6 4 RUR(Ancient Armor Enchant Crystal and Armor Enchant Scroll with 10 % improved success rate can be acquired at a constant rate. Cannot be exchanged or dropped.)A chance to get one of the following items: Scroll: Enchant Armor (D-Grade) - 3 (Enchant success rate increased by 10%. Increases P. Def. by 1 for D-grade armor and accessories. Starting from + 4, increases P. Def. by 3. Can be safely enchanted up to + 3. For one-piece armor, it can safely be enchanted up to + 4. HP gradually increases with each enchant level starting from + 4.)
Scroll: Enchant Armor (C-Grade) - 2 (Enchant success rate increased by 10%. Increases P. Def. by 1 for С-grade armor and accessories. Starting from + 4, increases P. Def. by 3. Can be safely enchanted up to + 3. For one-piece armor, it can safely be enchanted up to + 4. HP gradually increases with each enchant level starting from + 4.)
Scroll: Enchant Armor (B-Grade) - 1 (Enchant success rate increased by 10%. Increases P. Def. by 1 for В-grade armor and accessories. Starting from + 4, increases P. Def. by 3. Can be safely enchanted up to + 3. For one-piece armor, it can safely be enchanted up to + 4. HP gradually increases with each enchant level starting from + 4.)
Ancient Weapon Enchant Crystal (B-Grade) - 1 (Enchant success rate increased by 10%. When enchant fails, the existing enchant value is retained. Defense power for B-grade armor and accessories increases by 1. It increases by 3 after + 4. It can safely be enchanted up to + 3. For one-piece armor, it can safely be enchanted up to + 4. Cannot use armor enchanted by above 16. Cannot be exchanged or dropped.)
High grade potion which improves attack speed - 3 (Magic potion which increases attack speed. It is very light. No exchange/drop available.)
Greater Haste Potion - 3 (Magic potion which increases movement speed. It is very light. No exchange/drop available.)
Quick Healing Potion - 1 (Magic potion that instantly restores HP. Instant effect with no duration. Cannot be used when HP is full.)
High-Grade Life Stone - Level 46 - 1 (High-grade mineral that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters level 46 or above.)
High-Grade Life Stone - Level 49 - 1 (High-grade mineral that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters level 49 or above.)
High-Grade Life Stone - Level 52 - 1 (High-grade mineral that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters level 52 or above.)
Top-Grade Life Stone - Level 46 - 1 (The highest-grade mineral available that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters level 46 or above.)
Top-Grade Life Stone - Level 49 - 1 (The highest-grade mineral available that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters level 49 or above.)
Top-Grade Life Stone - Level 52 - 1 (The highest-grade mineral available that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters level 52 or above.)
Greater Healing Potion - 5 (A magical potion that slowly restores HP. High endurance)
Middle fortuna cube - 16 11 RUR(A high grade Ancient Armor Enchant Crystal and Armor Enchant Scroll with 10 % improved success rate can be acquired at a constant rate. Cannot be exchanged or dropped.)A chance to get one of the following items: Scroll: Enchant Armor (C-Grade) - 3 (Enchant success rate increased by 10%. Increases P. Def. by 1 for С-grade armor and accessories. Starting from + 4, increases P. Def. by 3. Can be safely enchanted up to + 3. For one-piece armor, it can safely be enchanted up to + 4. HP gradually increases with each enchant level starting from + 4.)
Scroll: Enchant Armor (B-Grade) - 2 (Enchant success rate increased by 10%. Increases P. Def. by 1 for В-grade armor and accessories. Starting from + 4, increases P. Def. by 3. Can be safely enchanted up to + 3. For one-piece armor, it can safely be enchanted up to + 4. HP gradually increases with each enchant level starting from + 4.)
Scroll: Enchant Armor (A-Grade) - 1 (Enchant success rate increased by 10%. Increases P. Def. by 1 for A-grade armor and accessories. Starting from + 4, increases P. Def. by 3. Can be safely enchanted up to + 3. For one-piece armor, it can safely be enchanted up to + 4. HP gradually increases with each enchant level starting from + 4.)
Ancient Weapon Enchant Crystal (B-Grade) - 1 (Enchant success rate increased by 10%. When enchant fails, the existing enchant value is retained. Defense power for B-grade armor and accessories increases by 1. It increases by 3 after + 4. It can safely be enchanted up to + 3. For one-piece armor, it can safely be enchanted up to + 4. Cannot use armor enchanted by above 16. Cannot be exchanged or dropped.)
Ancient Weapon Enchant Crystal (A-Grade) - 1 (Enchant success rate increased by 10%. When enchant fails, the existing enchant value is retained. Defense power for B-grade armor and accessories increases by 1. It increases by 3 after + 4. It can safely be enchanted up to + 3. For one-piece armor, it can safely be enchanted up to + 4. Cannot use armor enchanted by above 16. Cannot be exchanged or dropped.)
High grade potion which improves attack speed - 5 (Magic potion which increases attack speed. It is very light. No exchange/drop available.)
Greater Haste Potion - 5 (Magic potion which increases movement speed. It is very light. No exchange/drop available.)
Quick Healing Potion - 2 (Magic potion that instantly restores HP. Instant effect with no duration. Cannot be used when HP is full.)
High-Grade Life Stone - Level 55 - 1 (High-grade mineral that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters level 55 or above.)
High-Grade Life Stone - Level 58 - 1 (High-grade mineral that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters level 58 or above.)
High-Grade Life Stone - Level 61 - 1 (High-grade mineral that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters level 61 or above.)
Top-Grade Life Stone - Level 55 - 1 (The highest-grade mineral available that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters level 55 or above.)
Top-Grade Life Stone - Level 58 - 1 (The highest-grade mineral available that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters level 58 or above.)
Top-Grade Life Stone - Level 61 - 1 (The highest-grade mineral available that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters level 61 or above.)
Greater Healing Potion - 10 (A magical potion that slowly restores HP. High endurance)
Large fortuna cube - 28 20 RUR(A Crystal: Enchant Divine Armor and a high -grade Crystal: Enchant Ancient Armor can be acquired at a constant rate. Cannot be exchanged or dropped.)A chance to get one of the following items: Scroll: Enchant Armor (B-Grade) - 2 (Enchant success rate increased by 10%. Increases P. Def. by 1 for В-grade armor and accessories. Starting from + 4, increases P. Def. by 3. Can be safely enchanted up to + 3. For one-piece armor, it can safely be enchanted up to + 4. HP gradually increases with each enchant level starting from + 4.)
Scroll: Enchant Armor (A-Grade) - 1 (Enchant success rate increased by 10%. Increases P. Def. by 1 for A-grade armor and accessories. Starting from + 4, increases P. Def. by 3. Can be safely enchanted up to + 3. For one-piece armor, it can safely be enchanted up to + 4. HP gradually increases with each enchant level starting from + 4.)
Ancient Armor Enchant Crystal (B-Grade) - 1 (Enchant success rate increased by 10%. When enchant fails, the existing enchant value is retained. Defense power for B-grade armor and accessories increases by 1. It increases by 3 after + 4. It can safely be enchanted up to + 3. For one-piece armor, it can safely be enchanted up to + 4. Cannot use armor enchanted by above 16. Cannot be exchanged or dropped.)
Ancient Weapon Enchant Crystal (A-Grade) - 1 (Enchant success rate increased by 10%. When enchant fails, the existing enchant value is retained. Defense power for B-grade armor and accessories increases by 1. It increases by 3 after + 4. It can safely be enchanted up to + 3. For one-piece armor, it can safely be enchanted up to + 4. Cannot use armor enchanted by above 16. Cannot be exchanged or dropped.)
Divine Armor Enchant Crystal (B-Grade) - 1 (Enchant success rate is 100%. Defense power for B-grade armor or accessory increases by 1 and by 3 starting from + 4. It can safely be enchanted up to + 3. For one-piece armor, it can safely be enchanted up to + 4. Cannot be exchanged or dropped.)
Divine Armor Enchant Crystal (A-Grade) - 1 (Enchant success rate is 100%. Defense power for A-grade armor or accessory increases by 1 and by 3 starting from + 4. It can safely be enchanted up to + 3. For one-piece armor, it can safely be enchanted up to + 4. Cannot be exchanged or dropped.)
High grade potion which improves attack speed - 10 (Magic potion which increases attack speed. It is very light. No exchange/drop available.)
Greater Haste Potion - 10 (Magic potion which increases movement speed. It is very light. No exchange/drop available.)
Quick Healing Potion - 5 (Magic potion that instantly restores HP. Instant effect with no duration. Cannot be used when HP is full.)
High-Grade Life Stone - Level 64 - 1 (High-grade mineral that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters level 64 or above.)
High-Grade Life Stone - Level 67 - 1 (High-grade mineral that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters level 67 or above.)
High-Grade Life Stone - Level 70 - 1 (High-grade mineral that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters level 70 or above.)
Top-Grade Life Stone - Level 64 - 1 (The highest-grade mineral available that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters level 64 or above.)
Top-Grade Life Stone - Level 67 - 1 (The highest-grade mineral available that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters level 67 or above.)
Top-Grade Life Stone - Level 70 - 1 (The highest-grade mineral available that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters level 70 or above.)
Greater Healing Potion - 20 (A magical potion that slowly restores HP. High endurance)
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« Reply #4 on: August 02, 2016, 09:10:46 PM » |
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Huge Fortuna Box - 129 90 RUR(A Divine Weapon Enchant Crystal and a high grade Ancient Weapon Enchant Crystal can be acquired at a constant rate. Cannot be exchanged, dropped, or sold. Can be stored in a private warehouse.)A chance to get one of the following items: Scroll: Enchant Weapon (A-Grade) - 2 (Enchant success rate increased by 10%. Increases P. Def. by 1 for С-grade armor and accessories. Starting from + 4, increases P. Def. by 3. Can be safely enchanted up to + 3. For one-piece armor, it can safely be enchanted up to + 4. HP gradually increases with each enchant level starting from + 4.)
Scroll: Enchant Weapon (S-Grade) - 1 (Enchant success rate increased by 10%. Increases P. Def. by 1 for С-grade armor and accessories. Starting from + 4, increases P. Def. by 3. Can be safely enchanted up to + 3. For one-piece armor, it can safely be enchanted up to + 4. HP gradually increases with each enchant level starting from + 4.)
Ancient Weapon Enchant Crystal (A-Grade) - 1 (Enchant success rate increased by 10%. When enchant fails, the existing enchant value is retained. Defense power for B-grade armor and accessories increases by 1. It increases by 3 after + 4. It can safely be enchanted up to + 3. For one-piece armor, it can safely be enchanted up to + 4. Cannot use armor enchanted by above 16. Cannot be exchanged or dropped.)
Ancient Weapon Enchant Crystal (S-Grade) - 1 (Enchant success rate increased by 10%. When enchant fails, the existing enchant value is retained. Defense power for B-grade armor and accessories increases by 1. It increases by 3 after + 4. It can safely be enchanted up to + 3. For one-piece armor, it can safely be enchanted up to + 4. Cannot use armor enchanted by above 16. Cannot be exchanged or dropped.)
Divine Weapon Enchant Crystal (A-Grade) - 1 (Enchant success rate is 100%. P. Atk. for sword, one-handed blunt, one-handed dagger, spear, and other weapons increases by 5 when enchanted. P. Atk. for sword, two-handed blunt, two-handed dualsword, and combat and dual-handed weapons increases by 6. P. Atk. for bow weapons increases by 10. M. Atk. for all weapons increases by 4. P. Atk. and M. Atk. Increases two times after + 4. Can enchant standard weapons to + 12 and magical weapons to + 7. Cannot be exchanged, dropped, or sold. Can be stored in a private warehouse.)
Divine Weapon Enchant Crystal (S-Grade) - 1 (Enchant success rate is 100%. P. Atk. for sword, one-handed blunt, one-handed dagger, spear, and other weapons increases by 5 when enchanted. P. Atk. for sword, two-handed blunt, two-handed dualsword, and combat and dual-handed weapons increases by 6. P. Atk. for bow weapons increases by 10. M. Atk. for all weapons increases by 4. P. Atk. and M. Atk. Increases two times after + 4. Can enchant standard weapons to + 12 and magical weapons to + 7. Cannot be exchanged, dropped, or sold. Can be stored in a private warehouse.)
Haste Juice - 8 (Delicious beverage made with rare fruits. Increases Atk. Spd. by 33% when used.)
Critical Attack Juice - 10 (Increases Critical attack rate by 30% for 60 minutes.)
Moving Speed Increasing Beverage - 10 (Delicious beverage made with rare fruits. It is very light. Moving speed increases by 33 when used.)
High-Grade Life Stone - Level 70 - 1 (High-grade mineral that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters level 70 or above.)
High-Grade Life Stone - Level 76 - 1 (High-grade mineral that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters level 76 or above.)
High-Grade Life Stone - Level 80 - 1 (High-grade mineral that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters level 80 or above.)
Top-Grade Life Stone - Level 70 - 1 (The highest-grade mineral available that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters level 70 or above.)
Top-Grade Life Stone - Level 76 - 1 (The highest-grade mineral available that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters level 76 or above.)
Top-Grade Life Stone - Level 80 - 1 (The highest-grade mineral available that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters level 80 or above.)
Quick Healing Potion - 15 (Magic potion that instantly restores HP. Instant effect with no duration. Cannot be used when HP is full.)
Huge Fortuna Cube - 59 41 RUR(A Crystal: Enchant Divine Armor and a high -grade Crystal: Enchant Ancient Armor can be acquired at a constant rate. Cannot be exchanged, dropped, or sold. Can be stored in a private warehouse.)A chance to get one of the following items: Scroll: Enchant Armor (A-Grade) - 2 (Enchant success rate increased by 10%. Increases P. Def. by 1 for D-grade armor and accessories. Starting from + 4, increases P. Def. by 3. Can be safely enchanted up to + 3. For one-piece armor, it can safely be enchanted up to + 4. HP gradually increases with each enchant level starting from + 4.)
Scroll: Enchant Armor (S-Grade) - 1 (Enchant success rate increased by 10%. Increases P. Def. by 1 for D-grade armor and accessories. Starting from + 4, increases P. Def. by 3. Can be safely enchanted up to + 3. For one-piece armor, it can safely be enchanted up to + 4. HP gradually increases with each enchant level starting from + 4.)
Ancient Armor Enchant Crystal (A-Grade) - 1 (Enchant success rate increased by 10%. When enchant fails, the existing enchant value is retained. Defense power for B-grade armor and accessories increases by 1. It increases by 3 after + 4. It can safely be enchanted up to + 3. For one-piece armor, it can safely be enchanted up to + 4. Cannot use armor enchanted by above 16. Cannot be exchanged or dropped.)
Ancient Armor Enchant Crystal (S-Grade) - 1 (Enchant success rate increased by 10%. When enchant fails, the existing enchant value is retained. Defense power for B-grade armor and accessories increases by 1. It increases by 3 after + 4. It can safely be enchanted up to + 3. For one-piece armor, it can safely be enchanted up to + 4. Cannot use armor enchanted by above 16. Cannot be exchanged or dropped.)
Divine Armor Enchant Crystal (A-Grade) - 1 (Enchant success rate is 100%. Defense power for A-grade armor or accessory increases by 1 and by 3 starting from + 4. It can safely be enchanted up to + 3. For one-piece armor, it can safely be enchanted up to + 4. Cannot be exchanged or dropped.)
Divine Armor Enchant Crystal (S-Grade) - 1 (Enchant success rate is 100%. Defense power for A-grade armor or accessory increases by 1 and by 3 starting from + 4. It can safely be enchanted up to + 3. For one-piece armor, it can safely be enchanted up to + 4. Cannot be exchanged or dropped.)
Haste Juice - 8 (Delicious beverage made with rare fruits. Increases Atk. Spd. by 33% when used.)
Critical Attack Juice - 10 (Increases Critical attack rate by 30% for 60 minutes.)
Moving Speed Increasing Beverage - 10 Delicious beverage made with rare fruits. It is very light. Moving speed increases by 33 when used.)
High-Grade Life Stone - Level 70 - 1 (High-grade mineral that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters level 70 or above.)
High-Grade Life Stone - Level 76 - 1 (High-grade mineral that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters level 76 or above.)
High-Grade Life Stone - Level 80 - 1 (High-grade mineral that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters level 80 or above.)
Top-Grade Life Stone - Level 70 - 1 (The highest-grade mineral available that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters level 70 or above.)
Top-Grade Life Stone - Level 76 - 1 (The highest-grade mineral available that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters level 76 or above.)
Top-Grade Life Stone - Level 80 - 1 (The highest-grade mineral available that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters level 80 or above.)
Quick Healing Potion - 15 (Magic potion that instantly restores HP. Instant effect with no duration. Cannot be used when HP is full.)
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Alice
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« Reply #5 on: August 02, 2016, 09:12:30 PM » |
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Allegra Box - 37 26 RUR(Has a chance of obtaining a high-grade transformation scroll, scroll: blessed weapon, and Scroll: Enchant Weapon.)A chance to get one of the following items: Transformation Scroll: Zaken - 1 (Scroll that changes your appearance into a that of Zaken for 30 min. Cannot be traded, dropped, or sold in a private store. Can be stored in a private warehouse. )
Transformation Scroll: Anakim - 1 (Transforms you into Anakim for 30 min. No effect if used while transformed.)
Feather of Blessing - 1 (You can resurrect right away at the spot where you died if you have the Feather of Blessing in your inventory. Cannot be exchanged, dropped or destroyed. Can be stored in a private warehouse. Can be shared between characters within the same account through the Dimensional Merchant.)
Fresh Milk - 3 (Freshly collected milk. When used, you can feel the effects of Might, Haste, Empower, Acumen, Wind Walk, Vampiric Rage, Berserker Spirit, Shield, Focus, Death Whisper, Guidance, Clarity, Wild Magic, and Concentration (1- hour). Cannot be exchanged or dropped. Can be shared between characters within the same account through the Dimensional Merchant. The effect disappears if a higher level version of the buff is acquired.)
Hunting Helper Exchange Coupon 1-Sheet Pack - 1 (A wrapped pack containing 1 ticket sheet that can be exchanged for a necklace that allows you to summon a Hunting Helper (5 hours). Cannot be exchanged or dropped. Can be stored in a private warehouse.)
High-Grade Hunting Helper Exchange Coupon 1-Sheet Pack - 1 (A wrapped pack containing 1 ticket sheet that can be exchanged for a necklace that allows you to summon a High Quality Hunting Helper (5 hours). Cannot be exchanged or dropped. Can be stored in a private warehouse.)
Scroll: Enchant Weapon - C Grade - 1 (When enchanted, increases P. Atk. by 3 for C-grade one-handed swords, one-handed blunts, daggers, spears, and other weapons. increases P. Atk. by 4 for two-handed swords, two-handed blunts, dualswords, and two-handed fist weapons. increases P. Atk. by 6 for bows. Increases M. Atk. by 3 for all weapons. Starting at + 4, P. Atk. / M. Atk. bonus double. Enchanting is safe up to + 3.)
Scroll: Enchant Weapon (C-Grade) - 3 (Enchant success rate increased by 10%. P. Atk. increases by 2 for all with the exception of bows, which will increase by 4. M. Atk. increases by 2 for all weapons. Starting at +4, P. Atk. / M. Atk. bonus double. Enchanting is safe up to +3.)
Scroll: Enchant Armor (C-Grade) - 3 (Enchant success rate increased by 10%. Increases P. Def. by 1 for D-grade armor and accessories. Starting from + 4, increases P. Def. by 3. Can be safely enchanted up to + 3. For one-piece armor, it can safely be enchanted up to + 4. HP gradually increases with each enchant level starting from + 4.)
Scroll: Enchant Armor (D-Grade) - 3 (Enchant success rate increased by 10%. Increases P. Def. by 1 for D-grade armor and accessories. Starting from + 4, increases P. Def. by 3. Can be safely enchanted up to + 3. For one-piece armor, it can safely be enchanted up to + 4. HP gradually increases with each enchant level starting from + 4.)
Scroll: Enchant Armor (D-Grade) - 3 (Enchant success rate increased by 10%. Increases P. Def. by 1 for D-grade armor and accessories. Starting from + 4, increases P. Def. by 3. Can be safely enchanted up to + 3. For one-piece armor, it can safely be enchanted up to + 4. HP gradually increases with each enchant level starting from + 4.)
Top-Grade Life Stone - Level 46 - 1 (The highest-grade mineral available that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters level 46 or above.)
Vitality Replenishing Potion - 1 (Magic potion that replenishes some Vitality. Cooldown is 60 min. Cannot be exchanged or dropped. Vitality item with limited usage.)
Vitality Maintaining Potion (30 Minutes) - 1 (Magic potion that maintains Vitality. Cooldown 30 min. Cannot be exchanged or dropped. Vitality item with limited usage.)
Rune of Experience Points 30% 1 hours pack - 1 (An ancient charm endowed with mysterious symbols. When held in your inventory, increases acquired Experience Points by 30%. The timer decreases even during log-off state. Only one XP Rune can be applied at any given time regardless of additional XP Runes in ones inventory. Cannot be exchanged, dropped, or sold.)
Rune of Experience Points 50% 5 hours pack - 1 (An ancient charm endowed with mysterious symbols. When held in your inventory, increases acquired Experience Points by 50%. The timer decreases even during log-off state. Only one XP Rune can be applied at any given time regardless of additional XP Runes in ones inventory. Cannot be exchanged, dropped, or sold.)
Brown Maneki Neko Agathion 7-Day Pack Vitality - 1 (Wrapped Pack containing an Agathion - Brown Maneki Neko (7-day limit). Cannot be exchanged, dropped or sold.)
Agathion Seal Bracelet - Zaken's Spirit Swords 7-day limited period - 1 (Bracelet that summons Zaken's Spirit Sword, which is made up of Zaken's 6 swords. Cannot be exchanged, dropped, or sold. Can be stored in a private warehouse.)
Blue Opera Agathion 7-Day Pack Sword of Recovery - 1 (Wrapped Pack containing an Agathion - Blue Opera (7 day - Sword of Recovery). Cannot be exchanged, dropped, or sold. Can be stored in a private warehouse.)
Top-Grade Magic Pin Cloth Belt - 1 (Weight 6.000 increase.)
Top-Grade Magic Pouch Cloth Belt - 1 (Inventory Slot + 18 increase.)
Latus Box - 143 100 RUR(A Crystal: Enchant Divine Weapon and a high -grade Crystal: Enchant Ancient Weapon can be acquired at a constant rate.)A chance to get one of the following items: Divine Weapon Enchant Crystal (S-Grade) - 1 (Enchant success rate is 100%. P. Atk. for sword, one-handed blunt, one-handed dagger, spear, and other weapons increases by 5 when enchanted. P. Atk. for sword, two-handed blunt, two-handed dualsword, and combat and dual-handed weapons increases by 6. P. Atk. for bow weapons increases by 10. M. Atk. for all weapons increases by 4. P. Atk. and M. Atk. Increases two times after + 4. Can enchant standard weapons to + 12 and magical weapons to + 7. Cannot be exchanged, dropped, or sold. Can be stored in a private warehouse.)
Divine Armor Enchant Crystal (S-Grade) - 1 (Enchant success rate is 100%. Defense power for B-grade armor or accessory increases by 1 and by 3 starting from + 4. It can safely be enchanted up to + 3. For one-piece armor, it can safely be enchanted up to + 4. Cannot be exchanged or dropped.)
Ancient Weapon Enchant Crystal (S-Grade) - 1 (Enchant success rate increased by 10%. When enchant fails, the existing enchant value is retained. Defense power for B-grade armor and accessories increases by 1. It increases by 3 after + 4. It can safely be enchanted up to + 3. For one-piece armor, it can safely be enchanted up to + 4. Cannot use armor enchanted by above 16. Cannot be exchanged or dropped.)
Ancient Armor Enchant Crystal (S-Grade) - 1 (Enchant success rate increased by 10%. When enchant fails, the existing enchant value is retained. Defense power for B-grade armor and accessories increases by 1. It increases by 3 after + 4. It can safely be enchanted up to + 3. For one-piece armor, it can safely be enchanted up to + 4. Cannot use armor enchanted by above 16. Cannot be exchanged or dropped.)
Blessed Scroll: Enchant Weapon (S-Grade) - 1 (When enchanted, increases P. Atk. by 5 for S-grade one-handed swords, one-handed blunts, daggers, spears, and other weapons. increases P. Atk. by 6 for two-handed swords, two-handed blunts, dualswords, and two-handed fist weapons. increases P. Atk. by 10 for bows. Increases M. Atk. by 4 for all weapons. Starting at + 4, P. Atk. / M. Atk. bonus double. Enchanting is safe up to + 3. If enchanting fails, the item will not be crystallized but the enchant value will be reset to 0.)
Blessed Scroll: Enchant Armor (S-Grade) - 1 (When enchanted, P. Def. increases by 1 for S-grade armor and accessories. Starting at + 4, P. Def. increases by 3 and a HP bonus is granted. Enchanting is safe up to + 3, but one-piece body armor can be safely enchanted up to + 4. If enchanting fails, the item will not be crystallized but the enchant value will be reset to 0.)
Fire Crystal - 1 (Fire elemental attack attribute increases by 5 when bestowed on a weapon. Water elemental defense attribute increases by 6 when bestowed on an armor. Attribute Crystals can be used up to attribute level 6. Additionally, a maximum of three types of elemental defense attribute can be bestowed, and one type of elemental attack attribute. Opposite attributes cannot be bestowed together.)
Water Crystal - 1 (Water elemental attack attribute increases by 5 when bestowed on a weapon. Water elemental defense attribute increases by 6 when bestowed on an armor. Attribute Crystals can be used up to attribute level 6. Additionally, a maximum of three types of elemental defense attribute can be bestowed, and one type of elemental attack attribute. Opposite attributes cannot be bestowed together.)
Earth Crystal - 1 (Earth elemental attack attribute increases by 5 when bestowed on a weapon. Water elemental defense attribute increases by 6 when bestowed on an armor. Attribute Crystals can be used up to attribute level 6. Additionally, a maximum of three types of elemental defense attribute can be bestowed, and one type of elemental attack attribute. Opposite attributes cannot be bestowed together.)
Wind Crystal - 1 (Wind elemental attack attribute increases by 5 when bestowed on a weapon. Water elemental defense attribute increases by 6 when bestowed on an armor. Attribute Crystals can be used up to attribute level 6. Additionally, a maximum of three types of elemental defense attribute can be bestowed, and one type of elemental attack attribute. Opposite attributes cannot be bestowed together.)
Dark Crystal - 1 (Dark elemental attack attribute increases by 5 when bestowed on a weapon. Water elemental defense attribute increases by 6 when bestowed on an armor. Attribute Crystals can be used up to attribute level 6. Additionally, a maximum of three types of elemental defense attribute can be bestowed, and one type of elemental attack attribute. Opposite attributes cannot be bestowed together.)
Holy Crystal - 1 (Holy elemental attack attribute increases by 5 when bestowed on a weapon. Water elemental defense attribute increases by 6 when bestowed on an armor. Attribute Crystals can be used up to attribute level 6. Additionally, a maximum of three types of elemental defense attribute can be bestowed, and one type of elemental attack attribute. Opposite attributes cannot be bestowed together.)
Top-Grade Life Stone - Level 80 - 1 (The highest-grade mineral available that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters level 80 or above.)
Top-Grade Life Stone - Level 76 - 1 (The highest-grade mineral available that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters level 76 or above.)
High-Grade Life Stone - Level 80 - 3 (High-grade mineral that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters level 80 or above.)
High-Grade Life Stone - Level 76 - 3 (High-grade mineral that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters level 76 or above.)
Holy Stone - 3 (Holy elemental attack attribute increases by 5 when bestowed on a weapon. Dark elemental defense attribute increases by 6 when bestowed on an armor. Attribute Stones can be used up to attribute level 3. Additionally, a maximum of three types of elemental defense attribute can be bestowed, and one type of elemental attack attribute. Opposite attributes cannot be bestowed together.)
Water Stone - 3 (Water elemental attack attribute increases by 5 when bestowed on a weapon. Dark elemental defense attribute increases by 6 when bestowed on an armor. Attribute Stones can be used up to attribute level 3. Additionally, a maximum of three types of elemental defense attribute can be bestowed, and one type of elemental attack attribute. Opposite attributes cannot be bestowed together.)
Wind Stone - 3 (Wind elemental attack attribute increases by 5 when bestowed on a weapon. Dark elemental defense attribute increases by 6 when bestowed on an armor. Attribute Stones can be used up to attribute level 3. Additionally, a maximum of three types of elemental defense attribute can be bestowed, and one type of elemental attack attribute. Opposite attributes cannot be bestowed together.)
Giant's Codex - Mastery - 1 (An item required for blessed skill enchanting.)
Gludio Territory Badge - 10 (Badge bearing the mark of Gludio territory.)
Dion Territory Badge - 10 (Badge bearing the mark of Dion territory.)
Giran Territory Badge - 10 (Badge bearing the mark of Giran territory.)
Oren Territory Badge - 10 (Badge bearing the mark of Oren territory.)
Aden Territory Badge - 10 (Badge bearing the mark of Aden territory.)
Innadril Territory Badge - 10 (Badge bearing the mark of Innadril territory.)
Goddard Territory Badge - 10 (Badge bearing the mark of Goddard territory.)
Rune Territory Badge - 10 (Badge bearing the mark of Rune territory.)
Schuttgart Territory Badge - 10 (Badge bearing the mark of Schuttgart territory.)
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Alice
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« Reply #6 on: August 02, 2016, 09:12:37 PM » |
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Fortuna of Chaos - 71 50 RUR(There is a certain chance that you will receive the ancient text Increases of Divinity (original) and the Lesser Giant's Codex. Cannot be exchanged, dropped, or sold. Can be stored in a private warehouse.)A chance to get one of the following items: Ancient Book: Divine Inspiration (Modern Language Version) - 3 (Restores forgotten abilities. The book was re-published after being translated into a the modern language. (Can only be used by characters level 52 or above.))
Ancient Book: Divine Inspiration (Original Language Version) - 1 (Restores forgotten abilities. This book was published by ancient scholars for research purposes. It contains more information than the modern language version. (Can only be used by characters level 61 or higher.))
Ancient Book: Divine Inspiration (Manuscript) - 3 (Restores forgotten abilities. This book is a hand-written copy of the original. It is almost the same as the original version. (Can only be used by characters level 76 or above.))
Ancient Book: Divine Inspiration (Original Version) - 1 (Restores forgotten abilities. This book was published by ancient scholars for research purposes. It contains more information than the modern language version. (Can only be used by characters level 61 or above.))
Greater Healing Potion - 25 (Magical potion that slowly restores HP. High endurance.)
Greater Quick Healing Potion - 12 (A magical potion that quickly restores a greater amount HP. )
Potion of a Hero - 6 (Potion containing the soul of a hero. Temporarily recovers HP by 500 and MP by 200. 60 seconds cooldown. Cannot be exchanged, dropped, or sold. Can be stored in a private warehouse.)
Giant's Codex - Mastery - 1 (An item required for blessed skill enchanting.)
Giant's Codex - 3 (An item required for skill enchanting.)
Hardin's Divine Protection - 4 (Potion that gives you Hardin's Divine Protection. Maximizes P. Def. for 10 sec. upon use. Cooldown is 15 min. Cannot be exchanged, dropped, or sold. Can be stored in a private warehouse. Can be shared between characters within the same account through the Dimensional Merchant.)
Hardin's Blessing - 4 (Potion that gives you Hardin's Blessing. Maximizes M. Def. for 10 sec. upon use. Cooldown is 15 min. Cannot be exchanged, dropped, or sold. Can be stored in a private warehouse. Can be shared between characters within the same account through the Dimensional Merchant.)
Silpeed's Wing - 8 (Silpheed's power grants you Speed + 300 for 15 sec. Cannot be exchanged, dropped, or sold. Can be stored in a private warehouse. Can be shared between characters within the same account through the Dimensional Merchant.)
Silpeed's Blessing - 8 (Silpheed's power grants Speed + 300 to you and nearby allies for 15 sec. Cannot be exchanged, dropped, or sold. Can be stored in a private warehouse. Can be shared between characters within the same account through the Dimensional Merchant.)
Warrior's Breath - 5 (Potion containing the power of an ancient warrior. It recovers CP by 300. Cannot be exchanged, dropped, or sold. Can be stored in a private warehouse.)
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Alice
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« Reply #7 on: August 02, 2016, 09:13:54 PM » |
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